Using 3D modeling, texture, mapping, skinning, rigging and other techniques to create stylized 3d
characters and environments.
® Use a combination of morph targe shapes and bone animation to achieve good looking
phoneme mouth shapes and facial expressions.
® Edit and adjust mesh, bones or weights to adapt 3d character to existing animations or new ones.
® Work with developers to integrate 3d models, characters or environments into existing Unity
project.
® Understanding the project requirements and conceptualizing creative ideas.
® Receiving feedback and editing your creations based on the comments received.
® Troubleshooting any problems that arise during work on a project.
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